The Division 2 Utility Protocol Mod Slot

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The Division 2: Warlords of New York will launch with the much anticipated Gear 2.0 overhaul, which will make creating effective builds easier than ever. The new system brings a host of much needed refinements, paired with a cleaner UI that will better assist agents with parsing what drops are improvements and which are trash. Moving from the old Gear 1.0 to 2.0 may seem daunting at first, but this guide will set agents up for success.

The Division 2 gear score will be impacted by what gear you recalibrate, and what you craft to make them better. We’ve already spoken about how crafting works in this guide, so we won’t cover. How to Mod Weapons and Gear in The Division 2 The first thing you’ll need if you want to mod gear in The Division 2 is an item that is modifiable. These items are less common than standard items and you can tell the difference between modifiable gear and non-modifiable gear by examining it in your inventory screen.

Every item in The Division 2 will make the transition to Gear 2.0 in Title Update 8, from your preferred Gear Sets to your darling exotics. No item will be spared, even if you didn’t buy Warlords of New York, so it’s best to understand what the changes are.

Gear 2.0 completely revises Talents and Attributes

All talents are being removed from regular High End and Superior items, with the exception of chest pieces, backpacks and weapons (a list of these new gear talents can be found here). These will reroll with one of the new talents making their debut in Gear 2.0.

Exotics will have revised talents, and Named Armor will have their talents replaced either with a roll higher than what is normally permitted, or with a roll not usually found on that specific category of equipment. Gear Sets will have a backpack and chestpiece talent as well, but they will be designed to amplify and enhance the four-piece set bonus. A list of the new exotics and their drop locations can be found here.

Wait, a stat roll that doesn’t normally appear? Yep, stats in Gear 2.0 do not roll on as wide a range of equipment as they once did, allowing each type of item more room to specialize. This goes doubly for Brand Sets, which have all been updated to feature set bonuses that compliment a specific playstyle (and a list of those bonuses is located here).

The Division 2 Utility Protocol Mod Slots

A large part of this stat overhaul comes from the newly introduced Core Attributes (which function similarly to the core attributes from the first game). All gear will now roll with one of three core attributes outside the regular attributes: Weapon Damage, Armor, or Skill Tier (which replaces Skill Power).

Slot

Attributes will roll based on the core attribute on an item, so while it’s not impossible to find a red weapon roll on a yellow Skill Tier item the majority of gear will feature attributes that better compliment one another. Brand Sets will have a core attribute assigned to them based on the role they fill, so defensive brands will have Armor, damage brands will have Weapon Damage, and skill brands will have Skill Tier.

This also means talents no longer require a set amount of specific skills to unlock, so agents can focus on the stats they want without worrying about whether their talents will activate or not.

The Budget System has been tossed out, so stat rolls no longer limit each other. All stats now have a chance to roll well, no matter how great other stats on an item are.

Damage to Elites and Explosive Damage have been removed from the loot pool, and will be replaced with a stat that fits their old role (so a damage roll for DTE, and skill roll for Explosive Damage). Explosive Damage does appear on two Brand Sets, it will merely not roll on other items with Gear 2.0.

The attributes that can roll on gear now are as follows:

  • Weapon Damage
  • Skill Tier
  • Armor
  • Weapon Handling
  • Critical Hit Chance
  • Critical Hit Damage
  • Headshot Damage
  • Skill Damage
  • Skill Repair
  • Skill Haste
  • Armor Regeneration
  • Hazard Protection
  • Health
  • Explosive Resistance

Gear Mods and Skill Mods

Mods have also been updated in Gear 2.0, though they function much as they did before. Gear mod slots will only roll on specific pieces of gear – the mask, backpack and chest piece. There will only be one mod slot each, and gear mods have been condensed to a single roll.

With the removal of Skill Power for Skill Tiers, skill mods no longer have a limitation associated with their use. Any skill mod can be equipped, regardless of Skill Tier. This means Battery Mods have been removed. These will remain a single roll.

Weapons

Weapons will now roll with two core stats: damage for their class, and their special bonus (Crit Chance for SMGs, for example). A third stat can roll on High-End weapons that wouldn’t normally roll on that class of weapon, such as increased health damage on a shotgun. An active talent will still appear on High-End and Superior weapons, and they are listed here.

Updated UI ties it all together

To make all these changes easier to parse the UI has received an overhaul. All stats on all items will have a bar beneath them that will indicate how well that stat rolled within its allocated range. A bar filled almost entirely to the right has a better roll than a bar hovering closer to the left. A perfect roll, or “God Roll”, will have a filled out bar, and will be highlighted in orange. An orange icon will also be visible on the item’s portrait to indicate a God Roll is present.

Gear mods and skill mods will also have this bar underneath their stats, so agents can tell at a glance if a mod is worth keeping or scrapping. Weapon stats are directly below the total damage, RPM, and magazine window, and also feature the range bar indicating how well that weapon’s damage and class bonus rolled.

This cleaner UI not only makes it easier to parse what gear is worth equipping, but what is worth saving for the Recalibration Library. Agents can now permanently store rolls in the Recalibration Library that can be used an unlimited amount of times. Whenever an item drops that has a roll better than one stored in the library the UI will display this with an icon next to that roll. Rolls can be overwritten in the library, so knowing when you have an upgrade worth storing is a boon.

Fewer drops, but more rewarding

Because these changes make drops more impactful than they were before, loot drops have been slightly reduced. The idea behind this alteration is simple: there is less trash to filter through, with each drop now being more meaningful and useful.

To facilitate this change to drop rates, difficulties have been tweaked to be more rewarding the higher you climb. A perfectly rolled item can appear in Story difficulty, but it will be rarer compared to loot dropped from Heroic. Essentially, the harder the difficulty the smaller the range becomes for stats to roll, increasing an agent’s chance to receive loot with multiple top-end stats, or God Rolls.

Due to this change in how difficulties award loot, Gear Score has been removed for players at level 40; all gear will drop at level 40, and it will be the number of quality rolls that distinguishes loot. The Division 2 agents that do not purchase Warlords of New York will continue to have Gear Score, and it will be boosted to 515. Gear Score 500 to 515 loot will work in a similar manner, however, with higher Gear Score items rolling better stats. Tackling harder content will increase the chances of seeing higher gear score loot drop.

To conclude…

Gear 2.0 affects every item in the The Division 2, whether you bought Warlords of New York or not. Regardless of it you are hunting the perfect level 40 loot, or grinding out that 515 Gear Score equipment, the updated system will be felt by everyone. These seismic changes to the loot mean you can safely sell or junk whatever items have been resting in your stash up until this point, seeing as everyone will be climbing a new power ladder.

That’s all there is to Gear 2.0. The Division 2 needed a proper polishing of its gear mechanics for a while now, and Gear 2.0 is precisely what the game needed. It may seem daunting at first, but given time agents will find the new system more flexible and rewarding than what came before.

For more The Division 2: Warlords of New York guides check out our guide hub.

- This article was updated on:March 9th, 2020

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Check out this Tom Clancy's The Division 2 guide and list on Skill Modding! Learn about all available skills mods and their effects, how to unlock skill mods, where to get them, and more.

Check Out All Skill List & Effects!

Table of Contents

All Skill Mod List & Effects

Pulse Skill Mods

Skill Mod Slot Effect
Unstable Oscillator Coil Increases Effect Duration
Nickel-Chromium Wire Coil Increases Cooldown Reduction
Silicon-Carbide Coil Coil Increases Charge Speed
Housing Mantle Housing Increases Charge Speed
Exploded Blueprint Housing Increases Cooldown Reduction

Turret Skill Mods

Skill Mod Slot Effect
Spare Parts Housing Increases Cooldown Reduction
Organic Circuits Housing Increases Skill Duration
Weather Coating Housing Increases Skill Health
Magnetic Rail Firing Mechanism Increases Damage

Hive Skill Mods

The Division 2 Utility Protocol Mod Slot Car

Skill Mod Slot Effect
Backpack Battery System Increases Cooldown Reduction
Cooling Vents Launcher Increases Cooldown Reduction
Experimental Blend Drones Increases Buff Duration
Extra Payload Drones Increases Damage
Nitroglycerin Mixture Launcher Increases Damage
Radar Signal Antennas Drones Increases Skill Duration
Steel Harness Launcher Increases Skill Health
Swarm Control System Increases Charges

Chem Launcher Skill Mods

Skill Mod Slot Effect
Slip Fit Tube Agitator Increases Cooldown Reduction
Imbued Metal String Agitator Increases Ensnare Health
PVA Polymer Coating Agitator Increases Skill Duration
Feed Strip Agitator Increases Ammo
Chromatics Training Agitator Increases Skill Effect Radius
Polypropylene Recipe Pneumatics Increases Ensnare Health

Firefly Skill Mods

Skill Mod Slot Effect
Microfiller Resin Targeting Increases Cooldown Reduction
Tungsten Compound Payload Increases Efficiency
Vac Pack Payload Increases Max Targets
RAM Surplus Targeting Increases Speed
Micro Conduits Propulsion Increases Speed

Seeker Mine Skill Mods

Skill Mod Slot Effect
Sturdy Piston Payload Increases Skill Health
RDX Pellet Payload Payload Increases Skill Damage
Phosphorous Ingredient Targeting Increases Healing
Ball BearingsTargetingIncreases Damage
Brushless DC MotorDriveIncreases Skill Health

Drone Skill Mods

Skill Mod Slot Effect
Explosive RequisitionHullExtra Bombs
Micropulse FrequencyFeed Increases Armor Repair
Trauma AnalyzerHull Increase Armor Repair
Gaffer TapeFeedIncreases Skill Duration
Hollow-point BulletsFeedIncreases Damage
Reinforced Rotor BladesHullIncreases Skill Health
Blitzkrieg Blasting PowderBatteryIncreases Blast Radius

Ballistic Shield Skill Mods

Skill Mod Slot Effect
Supramolecular Networks Gyro Increases Active Regeneration
Smart UHMWIPE Lexicon Circuit Board Increases Active Regeneration
Dielectric Elastomers Gyro Increases Accuracy
Magnetostrictive Material Circuit Board Increases Accuracy
Liquid Metal MicrodropletsGyroIncreases Holstrered Regeneration

How To Modify Skills

Reach Required Skill Power

To equip Skill Mods, you need to reach a certain number of Skill Power. These can be checked in your equipment menu, beneath your Health. Increasing your Skill Power can be done by wearing better equipment.

The Division 2 Utility Protocol Mod Slot Machine

Utility

The Division 2 Utility Protocol Mod Slot Machines

Open Skill & Equip Mods To Customize

Once you've reached a high enough Skill Power, go to your Inventory and check your Skills. You will be able to access the Skill Mod options for there. If you have equippable Skills Mods, you can place them into the applicable slots on your Skills.

What Is Skill Modding?

Customize Your Skills' Performance

The

Skill Mods can change the way your Skills perform. Depending on what you equip, you can decrease your Skill's cooldown or increase its bonus damage, etc. Skill Mods are not static, unlike weapon attachments in Division 2.

Gather From Field As Loot

Skill Mods can be gathered from the field as loot. These also come in different rarities, according to what is available in Division 2.

Skill Mods Have Two Slot Options

Skill Mods have two slot options in Division 2 - Gameplay & Cosmetic FX. Gameplay slots affect how your Skill Mods enhance your Skills while Cosmetic FX slots can change the aesthetics of your Skills.

The Division 2 - Related Article

Mission Walkthrough & Guide

All Main Mission Guide & Walkthrough List
Division 2 - Main Mission & Walkthrough List
PrologueThe White House
The TheaterGrand Washington Hotel
Jefferson Trade CenterViewPoint Museum
American History MuseumAir & Space Museum
Space Administration HQJefferson Plaza
Bank HeadquartersDCD Headquarters
Lincoln MemorialPotomac Event Center
Federal Emergency BunkerDistrict Union Area
Roosevelt IslandCapitol Building
Tidal Basin -
All Side Mission Guide & Walkthrough List

The Division 2 - Game Database

Database List
All Exotic Weapon ListAll Weapon Mod List
All Brand Gear Set ListAll Perk List
All Skill ListAll Skill Mod List
All Craftable List-

The Division 2 - Useful Information

Beginner Tips & Guides
Play Tips & Guides
How To Get More Loot - Farming TipsDifferences In Rarity
How To Customize Your CharacterPoints of No Return
How to Co-op / Play MultiplayerAll Chat Command List
Recommended Skills To UnlockWhere to Get SHD Tech
How To Fast TravelAll Commendations List
How To Create & Join ClansDark Zone Guide & Tip
How To Upgrade Base Of OperationsAll Projects List
Enemy Archetypes & Weakpoints-